Maps & Overlays
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| Errata on the ASL Wiki is compiled from a variety of sources. This errata may or may not be current or up to date; source material is given where known. Players are advised to consider this listing a rough guide only. Abbreviations shown below are explained in the errata sources article. |
Overlays
DASL Overlays The overlays included with the 'An95w were printed too small. As such, they do not fit the DASL mapboards properly. Therefore, the Avalon Hill Game Company gives you permission to color-copy these overlays for personal use only (they should be copied at 108%). In addition, Issue 30.3 of The General included a correct set of these overlays. [Gen30.2; An96; Mw]
Maps
Gullies Gullies A lot of adjacent Gully hexes do not have a LOS across the gully hexside. They should have a LOS. [Letter9] {EX: Nphum Ga F3 to F2. B19.2 implies this doesn't matter. SR} {I don't like LOS was meant to exist between adjacent Gully hexes - if the Gully is twisty enough, a LOS strung between the two hex center dots will not stay within the green Gully depiction and indeed LOS will be blocked. TR}
Mapboard 47 Hex J6 is considered a water obstacle; L5 and AA6 are considered stream hexes. [Mw]
Nphum Ga Map
- There is no LOS from D8 to F9, etc, [J1]
- Hexes E9 and P10 can be entered at the path rate from, respectively, F9 and O10. Hex L12 can be entered at the path rate from L11 and L13. [J1; Mw]
- Hexes I5, O6 and R7 are Dense Jungle; Q12 is Bamboo. [Letter9] {And by inference, all other similar hexes. SR}
- All Interior Jungle hexes are Dense, but in most cases, however, the "oversized colored center dot" in a Jungle hex designates Light Jungle [EXC: hexes U9-U11]. [J1]
- Hexrow U is misnumbered. The first hex is U1, then a hex with no coordinate. Call that hex "U1.5". [J1; Mw]
