Crossing Streets
From ASLWiki
Consider the following position. It is the last (US) turn of the game, the American player must control buildings 1I7 and K7 to win the game.What options are available to the US Player?
Dealing with I7
- Prep fire with H5, G6 into I7, hoping to break the German squad?
- Smoke with H5 (into H6) and begin to run units G6, F6 to H7?
- Dash units to H7 and advance fire/advance into I7?
- Declare CX by unit in H5, assault move to H6, attempt to place smoke in I7, then G6, F7 move Adjacant to I7 hoping to advance fire and advance into CC?
etc
And K7? ...
- Dash by K5 to K7, J5 to K7?
- K5 declare CX, attempt smoke in L5 and move to K7?
etc
(Add others/discussion of possible outcomes as percentages/tips/general advice)
No prep fire as the American player. With Germans in stone buildings, anything less than 16 FP will not likely even generate a NMC. In any case, all advancing fire shots will be point-blank assault fire shots.
First thing- dash the G6 half-squad through G7 into H7. This will fix the covered-arc of the MMG in I7 if it fires. (A cower result would be even better.) This follows a general rule of thumb: when utilizing flanking maneuvers, present a tempting (but not overly important) target to defending MMG/HMG in woods or buildings. This will establish the 'field of fire' for the MG (A9.21), thus reducing the number of possible targets for any retained ROF. Follow-up this tactic by maneuvering remaining units around the field of fire. Moving the same (assuming it survives first fire) or another unit adjacent to the squad manning the MMG limits the subsequent fire opportunities of that squad to adjacent units only (A8.3). Thus, by sacrificing one or a few units to good shots, the platoon or company attack moves forward successfully. Of course, things like Final Protective Fire (A8.31)or MG sustained fire (A9.3) can make hamburger out of your cardboard GIs, but these things put some of the risks into the hands of the defending player. What a game!
Next, assault move the 667 in H5 into I6, and attempt a smoke grenade into I7.
Then, the 347 in J5 should dash across J6 into K7. This will either force the 467 in K8 to fire, or the 447/LMG in M5 will lay a fire lane to J6. If the 347 survives, it will be a bonus--thier mission is to draw fire!!
The 667 in F6 should be able to move to F7, G8 safely, and then into H7 for some possible final fire from I7 or maybe even K8. This will be a 6-flat shot at best, which gives slightly better than even odds to remain unpinned.
Lastly, the 667 in K5 dashes K6 to K7, likely taking a 1 down 2 shot. DR=7 for a PTC, 6 for a NMC.
One variation would be to move the 667 from F6 all the way to J7 or J8, but this would require double-time, and the CX penalties for Advancing Fire and Close Combat would then apply. The success or failure of other units might determine this decision.
