ASL Module Scenario Q&A

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Scenario 2 ("Mila 18") The Germans must perform the Mopping Up procedure in a building in order to claim it for Victory Condition purposes, even if they Control all its Locations. [An89; An96; Mw]

Scenario 3 ("The Czerniakow Bridgehead") Each unit eliminated due to SSR 2 counts as Casualty VP. [An89; An96; Mw]

Scenario 4 ("The Commissar's House") In SSR 3, the Russians should have Level A Booby Trap capability – not Level C. [An89; An96; Mw]

Scenario 8 ("The Fugitives") In SSR 1 change "pre-designate" to "secretly record". [An95w; An96; Mw]

Scenario 8 ("The Fugitives") Re SSRs 1 and 7, which one is resolved first? A. The German secretly records his entry hex, the Russian then places his Rubble counters, and the German then reveals his entry hex. [An95w; An96; Mw]

Scenario 8 ("The Fugitives") Does SSR7's reference to "six non-adjacent building hexes with a second level" mean: (a) Any multi-level building hex, OR (b) Any hex containing a Level 2 building Location? A. The latter. [Letter96]

Scenario 9 ("To The Square") The Russian radio should have contact values of 6/7/8 – not 5/6/7. In SSR 4, allow the German HMG (as well as the MMG) to use Bore Sighting. [An89; An96; Mw]

Scenario 10 ("The Citadel") The German (133rd Infantry Regiment) may setup "within four hexes of BB5" and/­or "anywhere south of the canal". For example, German units from that group can set up in both 23BB9 and 23A3. [Letter10]

Scenario 17 ("Lost Opportunities") In the VC should "stone" or "multi-hex" be inserted in front of "buildings"? A. No. [Compil6]

Scenario 20 ("Taking The Left Tit") The Victory Conditions should read: "The Americans win if at game end they have Exited >= four Good Order squads (or their equivalent) off the north edge of board 2, and currently have more Good Order squads (or their equivalent) on level 2 hex(es) than the Germans." [An89; An96; Mw]

Scenario 21 ("Among The Ruins") U.S. tanks do not count towards the Victory Conditions. [An89; An96; Mw]

Scenario 23 ("Under The Noel Trees"), A1.23 & A19.132 See prior entry.

Scenario 25 ("Gavin’s Gamble") The Scenario date should be 1944. [Misc25]

Scenario 26 ("Tanks In The Street") In the second line of the Victory Conditions, change "by" to "at". [An89; An96; Mw]

Scenario 33 ("The Cossacks Are Coming") For Victory Condition purposes, does the 50mm mortar have a FP value of "2", "3", or "6"? Does the Cossack LMG have a FP value of "2" or "3"? A. "3" in both cases. [An93b; An96; Mw]

Scenario 41 ("A Bridgehead Too Wet") Change the British Balance Provision to read, "In the Victory Conditions, change '>= 7' to '>= 8'." The Class on the German HS counter illustration should be "E-with-a-box", not "1". [An90; An96; Mw] {The British Balance Provision already has '>= 8'. Was this just an error in early printings? SR}

Scenario 47 ("Rude awakening") "‑1 0/2PP" and "‑1 2/3PP" on the Motorcycle counter illustrations should be "M10 0PP ‑1" and "M9 3PP ‑1" respectively. [An90; An96; Mw]

Scenario 48 ("Toujours L'audace") In SSR 5, change "German ... hostile" to "Germans are in a hostile, and the Belgians in a friendly, ". [An93b; An96; Mw]

Scenario 49 ("Piercing The Peel") In the Victory Conditions, change "by" to "at". [An89; An96; Mw]

Scenario 50 ("Age-Old Foes") The Russian radio should have contact values of 6/7/8, not 5/6/7. [An89; An96; Mw]

Scenario 50 ("Age-Old Foes") On the Wagon counter illustration, "M >=6 1S/5PP" should be "T6 15PP" and there should be two stars (not one). [An90; An96; Mw]

Scenario 52 ("Too Little, Too Late") "‑1 0/2PP" on the Cycle counter illustration should be "M10 0PP ‑1". [An90; An96; Mw]

Scenario 53 ("A High Price To Pay") The LMG counter shown in the British OB should be British – not Axis Minor. The British light mortar shown should be the standard (range 2‑11) – not the Airborne – version. [An89; An96; Mw]

Scenario 54 ("Bridge To Nowhere") The Class on both Russian HS counter illustrations should be "1-with-a-box", not "1". [An90; An96; Mw]

Scenario 54 ("Bridge To Nowhere") For Victory Condition purposes, does the 50mm mortar have a FP value of "2", "3", or "6"? A. "3". [An93b; An96; Mw]

Scenario 56 ("Half A Chance") The DVP values (F.3) are missing from the gun and vehicle counter illustrations. Rules D13.3 and D13.32 of the 1989 Errata supersede SSR 5. [An90; An96; Mw]

Scenario 58 ("Ci Arrendiamo") The DVP values (F.3) are missing from the British gun and vehicle counter illustrations. "‑1 2/3PP" on the sidecar counter illustration should read "M9 3PP ‑1". [An90; An96; Mw]

Scenario 66 (“The Bushmasters”) Does SSR4 imply that the reinforcements have to enter as one contiguous Banzai, or could they be set up in 2 or more clusters as long as each cluster meets the requirements for Banzai and this SSR? A. One contiguous Banzai. [Letter178] {Re-worded. SR}

Scenario 76 ("End Of The Ninth") The French armored cars should not have AAMGs. [An93a; An96; Mw]

Scenario 79 ("Bridge Of The Seven Planets") In SSR 1, change "Hill 486" to "Hill 520". Regarding SSR 3, if the leader in building 40oD1 undergoes Heat of Battle, the result is always treated as Battle Hardening. [An93a; An96; Mw]

Scenario 89 ("Rescue Attempt") The VP are awarded to the Belgians at game end: 2VP for a squad and 1VP for a HS regardless of location; plus VP for AFV around 43O10; plus VP for exiting squads/­HS. In other words, the Belgians object is simply to survive with 13 VP at game end. [Letter15]

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