Still counter-attacking, after 30 years
Oct 3rd, 2007 by dave
The Guards Counterattack is an ASL Scenario that began life as the very first Squad Leader scenario 30 years ago. It made the transition to ASL relatively unchanged and remains a classic today. Every player should play it as both sides just for the fun of having some really bit fire attacks and huge close combats. To win, the Russian must take at least two more buildings from the Germans than he loses, or satisfy a 3-1 squad advantage at the game end. It puts the onus on the Russians to move and fire, and with only 5 turns to get the job done you don’t have the luxury of sitting back for too long.
It won’t be uncommon to be rolling some 24, 30 and even occassionally the giddy heights of the 36 firepower column on the fire table, as you mix the best of the Russian Elite infantry against some first line German squads, but in the end, Close Combat will generally decide the result.
I played Martin tonight via live VASL and the game hinged on a sniper roll that took out one leader, but broke the two squads in the same hex following a loss-leader MC. This stack was pretty much holding the German flank, and without it the remaining defenders just had too much to do.
Martin conceded on the last turn, but he’s a great opponent and it was a really enjoyable game.
Here’s the screenshot of the final battlefield.
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